IFAW – The Ivory Trade

The Ivory Trade

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Created for IFAW’s Ivory Trade interactive magazine, this article required lateral thinking to visually represent the journey of the tusks from the African to Asian markets. We chose to use tabs to change event-based information overlaid on a world map.

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Year: 2013

Responsible for:

  • Conceptual input
  • Development (Flash)
  • Downloadable PDF creation
  • Graphic design
  • Illustrations
  • Map creation

Not responsible for:

  • Editorial

Africa Geographic – Termites

Termites

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For the fourth issue of the pioneering digimag Africa Geographic Digital, we illustratively dissected a termite’s mound to display the wonders that go on inside. We created several hotspots across the image to display valuable insights into the goings-on of the termites. In addition to the interactive level, we also used looped animations to bring the termite mound to life and further illustrate their busy work.

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Year: 2009

Responsible for:

  • Animation
  • Conceptual input
  • Development (Flash)
  • Downloadable PDF creation
  • Graphic design input

Not responsible for:

  • Editorial
  • llustrations

How to Train Your Dragon-kitty

How to Train Your Dragon-kitty

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The Last Guardian is an artist-adventure game for the PlayStation 3. My partner at WebAnimiX and I like to remix images from well-known video games to create stories that appeal to our sense of humour. The real accomplishment for this interactive story is that it runs on an HTML and JavaScript framework. We did this to future-proof such stories for iOS devices and other non-Flash platforms.

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Year: 2012

Responsible for:

  • Design layout
  • Editorial input
  • Image manipulation
  • Storyboarding
  • Screen capture optimisation
  • HTML content authoring

Not responsible for:

  • Illustrations
  • JavaScript engine

PLANET digimag – China is BIG

China

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Created for the ninth issue of the PLANET digimag. Our editorial team had discovered a ton of mind-blowing statistics while researching an article on China’s growth. The design team was tasked with transforming these dry facts and figures into an engaging presentation that memorably illustrated the content.

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Year: 2010

Responsible for:

  • Animation
  • Audio editing
  • Conceptual input
  • Development
  • Graphic design
  • Illustrations (some)
  • Video editing (background video)

Not responsible for:

  • Audio recording
  • Editorial
  • Illustrations (some)
  • Narration

PLANET digimag – How To (Video)

Planet digimag Howto

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We used the concept of a virtual-tour through one of our digimags to introduce users to the magazine’s features and controls. I animated this video using the company’s mascot, Hugh Topiaman, and screenshots of the magazine (a technique I learnt from my e-learning days of creating software simulations).

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Year: 2010

Responsible for:

  • Animation
  • Audio editing
  • Editorial input
  • Conceptual
  • Development (Flash)
  • Graphic design input
  • Illustrations (some)

Not responsible for:

  • Audio recording
  • Editorial (sub-editing)
  • Illustrations (Hugh Topiaman)
  • Narration

WebAnimiX – Evolution of Line

WebAnimiX - Evolution of Line

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Originally intended as an entry into the 100 Seconds Animation competition, this animation was shelved until I joined up with my partner from WebAnimiX. Evolution of Line (EOL) was my first attempt at pure animation, and it taught me many techniques that I still use today.

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Year: 2008

Responsible for:
• Animation
• Editorial input
• Concept
• Development (Flash)
• Graphic design
• Illustrations

Not responsible for:
• Editorial (sub-editing)

Safari interactive magazine – Discover Chad

Discover Chad

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Created for the ninth issue of Safari interactive magazine, this feature about the country Chad really took my breath away. Even though I’d been building such screens for years, the quality of the photojournalism in this article really swept me into the story where the medium of delivery fell away and the content was all that mattered.

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Year: 2012

Responsible for:
• Animation (page transitions)
• Audio editing
• Development (Flash)
• Graphic design input

Not responsible for:
• Editorial
• Map creation

Safari interactive magazine – Where Elephants Bloom

Where Elephants Bloom

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Created for the eighth issue of the Safari interactive magazine, this article presents what I think digital publishing should be in comparison to its printed counterpart. It shares many of the common elements of print in terms of layout, the way the story is told, and the concept of ‘pages’. However, it also takes advantage of the functionalities that can be achieved only in the digital environment including audio, video, and interactive elements that introduce maps and peripheral information.

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Year: 2012

Responsible for:

  • Animation (page transitions)
  • Audio editing
  • Development (Flash)
  • Graphic design input
  • Video editing

Not responsible for:

  • Editorial
  • Map creation
  • Video creation

Safari interactive magazine – Soaring through the Skies

Soaring Through the Skies

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Created for the first issue of Safari interactive magazine. The story is brought to life through video that invokes the feeling that the reader is right there, flying with the vultures. The content takes centre-stage and you can easily forget you are staring at a computer screen. The audio adds to the sense of relaxation while the text enables the discovery of interesting facts, leaving the reader entertained and informed – the best combination we could hope for after reading one our stories.

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Year: 2011

Responsible for:

  • Animation (page transitions and vulture animations)
  • Audio editing
  • Conceptual input
  • Development (Flash)
  • Graphic design
  • Illustrations
  • Video editing

Not responsible for:

  • Editorial
  • Video creation